A NEW FRONTIER. SAME BLUEST SPIRIT. Explore Bluest Badlands

THE BLUEST FIELD LOG

PATCH
NOTES.

Every update leaves a mark. Follow what changed across our worlds, from the earliest Namalsk tests to the latest Chernarus and Badlands release.

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42 updates · newest first

Chernarus + BadlandsLatest update

Cross-map travel, gameplay, market and website update

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Cross-map travel is live

  • Travel is available to all players: Chernarus East Trader ↔ Badlands North Trader, and Chernarus West Trader ↔ Badlands South Trader.
  • Start setup at a terminal, visit both maps once, and choose one home character to become your traveling character. The other character is archived; inventories are not merged. Private trial selections do not carry into live setup.
  • Nonperishable equipment, clothing, weapons, tools, medical supplies, CannabisPlus items, USD, euros, and empty bottles or canteens can travel.
  • Food, drinks, filled bottles or canteens, and gold cannot travel. Checks include items inside containers. Remove restricted items before departing.
  • Bank balances, bases, vehicles and world storage stay separate for each map.

Before your first journey

  • Subscribe to Bluest Servers Cross-Map Travel using the Workshop link below. Close DayZ completely, disable the old private trial mod, and join with the server's required mods.
  • After departing at a terminal, close DayZ completely and join the destination through your launcher with its required mod set. Automatic server switching is not included in this release.

Terminals and menus

  • All four terminals are grounded and repositioned at the approved trader locations. The unused duplicate board at Chernarus East Trader has been removed.
  • Interactions name your destination. Bluest-themed, map-specific menus now use readable text and a translucent dark background.

Character, building and storage rules

  • Shared character rules now match across both servers: 500 maximum stamina, no carry-weight stamina penalty, and matching sprint and action-drain settings.
  • Starting health, food energy and water match at 100 / 600 / 500.
  • Vanilla fence/watchtower-kit crafting and Expansion construction-kit crafting are enabled. Building without a territory is allowed, subject to existing map exclusion zones.
  • Two territories per player; territory spawning is enabled with the existing 40-minute cooldown.
  • Expansion virtual container storage is enabled, excluding airdrop containers. Buried stashes retain persistence and their 14-day inactivity cleanup.
  • Badlands' default starting bank deposit now matches Chernarus at zero. Existing balances were preserved.

238 Badlands market additions

  • Added 238 missing items across 39 categories, including all seven motorcycle variants, 16 motorcycle parts, new firearms and magazines, clothing, tools, building materials, containers, food and more.
  • The Gold KA-M / AKM has a base purchase price of €1,500,000 and base resale price of €750,000, subject to normal condition and quantity rules. Attachments are purchased separately.
  • Existing item prices were retained. These catalogue additions apply to Badlands; Chernarus' market was unchanged.

Website accounts and stat recovery

  • Players can sign in with Google, a verified-email sign-in link, or ChatGPT, with secure linking to existing community profiles.
  • Custom profile pictures support upload, preview, replacement and removal, with 12 avatar and picture-border colors. Pictures appear on profiles and forum posts.
  • Joining either server automatically recovers available post-wipe PvP, AI and zombie kill statistics. Recovery baselines prevent reconnects from counting the same recovered totals again.
  • Website and Discord rankings remain synchronized. Recovery depends on available saved records; pre-wipe Chernarus statistics remain excluded.

Saving and maintenance

  • Added per-player transfer saving, retry handling and cleanup after failed logins. Restart and update shutdowns now include travel-saving safeguards.
  • New departures are blocked while the destination is unavailable. Both servers were verified on DZSA with the travel mod detected.
  • The staggered restart schedules remain in place. This rollout did not include a wipe: existing characters, banks, bases, vehicles and world data were preserved, with verified backups before deployment.
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Website

Bluest Servers website redesign

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Historical announcement. Features, prices and availability described here may have changed in later releases.

The BLUEST SERVERS WEBSITE has gotten a FACELIFT! Check it out The Website AND YouTube Channel will soon be including COMMUNITY MADE CLIPS so make sure you are uploading your captures onto this discord so we can STEAL THEM FOR SERVER CONTENT!

Chernarus + Badlands

Chernarus and Badlands live — October 16

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Historical announcement. Features, prices and availability described here may have changed in later releases.

Both Bluest Badlands AND Bluest Chernarus (NEW WIPE TODAY) are NOW currently LIVE and READY TO SURVIVE and GRIND! However character transfers between servers are still being worked on, so please for the time being if you intend to keep your loot on both servers throughout the weekend MAKE STASHES until the character transfer feature has been announced as complete. Please report any and all errors issues or bugs in the ⁠🐛bug-report channel! Thank you to our SUPPORTERS for the help in getting these servers BOTH up and running smoothly for the weekend!

Chernarus

Chernarus fall wipe

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Historical announcement. Features, prices and availability described here may have changed in later releases.

BLUEST CHERNARUS — FALL UPDATE & WIPE ,The leaves are falling. The old world is going with them. As Cherno disappears beneath a blinding flash, one chapter ends—and another begins. (Video for Visual Reference) Our Fall Update brings a fresh wipe to Bluest Chernarus, setting the stage for new rivalries, unexpected alliances, and another season of stories only DayZ can create. Whether you’re a familiar face returning home or a new survivor stepping into Chernarus for the first time, you’re invited to be part of what comes next. Gather your crew.

Choose your next move. Decide who you’ll trust. And if Chernarus is where you stay. Or if your adventure takes you to the DUNES of the Bluest Badlands... the choice is YOURS! Wipe date: [10/16 1:04 PM CST] Server: Bluest Chernarus Join on PC: Search “Bluest Chernarus” in the DZSA Launcher. Thank you to everyone who made this chapter worth surviving. Let’s make the next one even better.

Chernarusv1.6.0.0

Fall content update — 1.6.0.0

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Historical announcement. Features, prices and availability described here may have changed in later releases.

BLUEST CHERNARUS — 1.6.0.0 IS HERE with SERVER FULLY UPDATED and READY TO PLAY , FEATURE LINEUP, MMG Military Gear — New armour, clothing, backpacks and modular equipment. Late-Fall Chernarus — A seasonal landscape with rain and snowfall. Rideable Horses — Find, claim, equip and ride your own horse. HypeTrain Rail Travel — Two persistent trains with different starting challenges. More Wildlife — Natural horse, raven and seagull populations. Expanded Trading — Hundreds of added listings and themed trader outfits. Reworked Quests — Crafting, collection, combat and escort objectives.

NEW MMG GEAR,

• Added 468 non-admin MMG loot classes, including armour, helmets, clothing, backpacks, belts and pouches.

• Prices scale with protection, durability and storage: light gear costs less; heavy armour and larger bags cost more.

• Vest tiers: chest rig 40k | JPC/TT 180k | MK III 300k | MK V 500k.

• Vest storage comes from separate pouches. Equivalent colour variants share prices. WEATHER & WILDLIFE,

• Weather targets: 25% clear, 15% dry overcast, 60% wet overcast, changing every 20–40 real minutes.

• Rain above 2°C; snow below 0°C. Between those temperatures, the previous precipitation type remains.

• Autumn temperatures range from -4°C to 8°C. Dress warmly! Cold-region gardening is enabled.

• Raven/seagull populations increased 8x, otters reduced to one-third, animal cap raised to 1,200. Squirrel spawning confirmed. HORSE QUICK START,

• Bring an apple, saddle and bridle. Within ~20m, hold the apple and hold Offer bait.

• Let the horse approach, put the apple away, then attach a saddle directly from your hands to claim an unowned horse.

• Fit a bridle, empty your hands and mount. One owned horse per player; Call horse works within 200m.

• Hunting traders offer all 3 saddles, bridles, horseshoes, armour, bags, stable kits, apples and hay. TRAIN QUICK START,

• North, X11444/Z14156: blue locomotive + 10 wagons—4 box, 3 tank, 3 flat. Initially no parts or fuel: rebuild it together!

• South, X2499/Z5209: red locomotive + 3 wagons, initially equipped/fuelled.

• Loot parts in industrial/farm areas or visit the special vehicle trader. Railway clothing/whistles: Clothing trader.

• Fit truck battery, glow plug, train belt, control unit, radiator and air hoses; fuel with DIESEL.

• Start engine, release locomotive and wagon handbrakes, select direction and apply throttle.

• Trains retain position, cargo, fuel, parts and couplings. They do not automatically refill/reset on restart. GENERAL FIXES & CHANGES,

• Reorganized 102 categories / 20 trader menus; added 740 listings and registered 142 missing purchase attachments.

• Fixed helicopter doors, vehicle variants, gummy worms and taser ammo; removed 56 duplicate variant references and quarantined 4 obsolete listings.

• Balanced 444 MMG entries; refreshed 28/34 trader outfits and fixed outfit/placement typos.

• Removed 93 loot-group placements from East/West safe zones. Existing loot clears normally; buildings/displays remain.

• Fixed horse/bird territories, ambient events and animal-cap spawning issues.

• Audited 51 playable quests; replaced 17 unsupported goals and 2 harvest goals with native objectives. Repaired board links, crafting requirements and firearm filters; retained rewards/progression/daily scheduling.

• Updated goals include supply deliveries, AI combat, East-to-West VIP escort and an 8-guard NWAF finale. Read quest text; collection/crafting hand-ins consume supplies.

• Buried Fortune: corrected stash height and raised mound 0.3m. Cancel/reaccept old attempts, bring shovel to 8776/9090, dig, take gold, return to a board. No world or character wipe YET! Wipe planned for WEEKEND OF 10/16 Special shout out to @MilitantGhoul for becoming a @Donator Tier 2 ($$) and helping expedite THIS update!

Chernarusv1.5.4.0

Separate development and test server

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Historical announcement. Features, prices and availability described here may have changed in later releases.

Bluest Chernarus Patch Notes 1.5.4.0: Test Server: After many hours of work I have finally established a duplicate test server to allow me to make edits, bug fixes, and content additions on a controlled setting without needing to constantly restart the MAIN server Update 1.6.0.0 is still being worked on, stay tuned for updates on the upcoming content

Chernarusv1.5.3.2

Market overhaul and quest fixes

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Historical announcement. Features, prices and availability described here may have changed in later releases.

BLUEST CHERNARUS — MARKET & SERVER UPDATE (1.5.3.2) A major cleanup and expansion of the Expansion Market was completed today, along with several quest and server fixes. MARKET OVERHAUL Trader Organization

• Reorganized a large number of items into their proper trader categories.,

• Preserved existing item/color variants where appropriate.,

• Removed items that do not make sense to sell through traders.,

• Netting remains intentionally excluded., Classname Verification

• Checked trader listings against their correct server/type classnames.,

• Corrected invalid or mismatched entries.,

• Removed items that do not have a valid supported classname.,

• This should reduce broken purchases and missing items., Vehicle Market Fixes

• Investigated vehicles spawning without required parts after purchase.,

• Updated vehicle attachment/support configurations.,

• Cleaned duplicate or conflicting attachment definitions.,

• Improved purchased vehicle component spawning., MAGAZINES RESTORED

• Fixed the Attachments Trader missing magazine options.,

• Magazines have been added back to the market.,

• Magazines are now organized by their appropriate weapon/gun type for easier navigation., Hunting Trader

• Restored Otter items to the trader.,

• Restored Squirrel items to the trader.,

• Returned them to their appropriate hunting-related categories., General Market Cleanup

• Continued compatibility checks for modded/custom items.,

• Removed unsupported market listings.,

• Maintained appropriate vehicle and item variants.,

• Trader menus should now be cleaner and much easier to navigate., --- OTHER FIXES, Quest System

• Worked on the Harvest a Pumpkin quest not properly registering completion.,

• Worked on the Kill the Weed Man quest not progressing correctly.,

• Continued replacing the old Treasure Hunt quest with:Catch a Gold-tier or better fish while fishing.,

• Reviewed quest tier progression to prevent later tiers from becoming unintentionally locked.,

• Reviewed Legendary Quest availability/progression., Event Center Safe Zone

• Added a new 40-meter Safe Zone centered at:X: 8172 / Z: 9083, Temporary Event Spawn

• Added EVENT CENTER SPAWN (temporary).,

• Players selecting it spawn at the same exact event location.,

• No cooldown is applied., SUMMARY,Today’s update focused heavily on trader reliability, organization, vehicle purchases, missing magazines, and quest progression. Please report any:

• Missing trader items,

• Vehicles missing components after purchase,

• Incorrect categories/prices,

• Quests that fail to progress, See yall in the EVENT this FRIDAY! This is this weeks MAJOR UPDATE. More fixes and balancing will continue as needed. NEW CONTENT COMING IN NEXT WEEK'S UPDATE

Chernarusv1.5.2.0

Purchased vehicle components fixed

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Historical announcement. Features, prices and availability described here may have changed in later releases.

Bluest Chernarus Patch notes (1.5.2.0) Vehicle Trader Fix: An issue causing purchased vehicles to spawn without wheels and sparkplugs as well as them not being purchasable in the trader has been fixed. Vehicles can once again be reliable purchased from the trader

Chernarusv1.5.1.0

Immersion and quality-of-life mods

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Historical announcement. Features, prices and availability described here may have changed in later releases.

Bluest Chernarus Patch Notes (1.5.1.0) Several new immersion and quality-of-life mods have been added to Bluest Chernarus: GoreZ

• Adds enhanced blood and gore effects for more immersive combat.

• Improves the visual impact of gunfights, injuries, and deaths. Zen Notes

• Adds usable in-game notes that players can write on and leave behind.

• Great for player messages, clues, trading notes, base warnings, and roleplay. Zen Cause of Death

• Adds more detailed cause-of-death information.

• Makes it easier to understand how a player died instead of relying on generic death information. Enzo's Loading Screen

• Added a custom Bluest Chernarus loading screen music featuring the classic Enzo Load in Tune --- VEHICLE & AIRCRAFT MARKET FIXES A major cleanup has been completed for vehicle, helicopter, and vehicle-part handling across the server. Vehicle Market Improvements

• Fixed vehicles appearing under incorrect market categories.

• Cleaned up vehicle variant listings so multiple colors/styles are grouped properly where supported.

• Fixed multiple custom vehicles spawning from traders without all required doors, hoods, trunks, cargo panels, or other body parts.

• Added support for previously unresolved vehicle attachments, including affected 4KBOSSK vehicles such as the Toyota 4Runner, Civic, Tahoe, EVO, Charger, Challenger, Bronco, Shelby, and more. Vehicle Parts Trader Fix

• Removed outdated/broken vehicle-part category references.

• Vehicle parts are now properly organized into:

• Vehicle Doors

• Vehicle Hoods

• Vehicle Trunks

• Mechanical Parts

• Extra Vehicle Parts

• Added backend attachment support without cluttering trader menus with unnecessary duplicate parts. Aircraft Trader Overhaul

• Added missing helicopter replacement parts to the Aircraft Trader.

• Added dozens of supported helicopter doors, wheels, and related replacement components.

• Cleaned up helicopter listings so skins/variants are grouped under their proper aircraft instead of appearing as unnecessary separate listings.

• Helicopters purchased from the trader should now spawn with their required batteries, ignition components, hydraulic parts, doors, wheels, and other required components where applicable. Vehicle Part Persistence Fix

• Corrected Central Economy configuration for custom helicopter parts.

• Custom helicopter parts now properly use their intended 45-day lifetime when removed from aircraft.

• Existing 4KBOSSK vehicle parts retain their existing 45-day lifetime as well. Backend Configuration Cleanup

• Fixed mismatched Market and Trader category references.

• Added missing custom aircraft type registrations to the Central Economy.

• Added support for 140+ vehicle attachment classes that were previously causing incomplete trader vehicle spawns. These changes should make combat more immersive and buying, repairing, customizing, and maintaining vehicles significantly more reliable across Bluest Chernarus.

Chernarusv1.5.0.0

Quest system, content and economy update

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Historical announcement. Features, prices and availability described here may have changed in later releases.

BLUEST CHERNARUS PATCH NOTES (1.5.0.0) A new wave of content, economy improvements, and backend fixes has been added to Bluest Chernarus. This update is now LIVE with all changes already implemented and ready to play! QUEST SYSTEM,The new Bluest Quest System is now live, giving survivors more reasons to explore, hunt, craft, farm, trade, fight AI, recover loot, and take on dangerous challenges across Chernarus. Quest Boards are available at both the East Trader and West Trader. Quests can be accepted from either board and turned in at either trader.

Main Quests A large collection of permanent quests has been added featuring: Exploration

• Hunting

• Crafting

• Farming

• AI Combat

• Loot Recovery

• Trading

• Treasure Hunting

• Survival

• Endgame Challenges Some quests intentionally provide limited directions. Not every location or solution will be marked. Normal quests have no time limit once accepted. Daily Quests A randomized Daily Quest is selected server-wide every day. Daily Reset: 12:00 AM Central Time Same Daily cannot appear twice in a row One completion per player per rotation Everyone receives the same Daily Quest, but progress is completely individual. Weekly Quests A larger Weekly Quest is also available server-wide. Weekly Reset: Monday at 12:00 AM Central Time Weekly objectives are designed to require significantly more effort than Dailies while still tracking progress individually.

Individual Progress Your squad can help you survive, travel, and fight, but other players cannot complete your quest objectives for you. There are also no reputation requirements tied to Bluest quests. Read your objectives, follow the clues, and explore. --- HUNTING TRADER UPDATE The Hunting Trader has been expanded to make hunting more consistently rewarding. Missing pelts including Cow, Pig, Rabbit, and Mouflon have been added. Meat from all major huntable land animals can now also be sold. Several missing animal class entries were corrected for better trader compatibility. --- BTR REWARD CRATES Reward crates dropped after defeating the NWAF BTR will now remain on the ground for 60 minutes.

These crates remain exclusive to the BTR event and will not spawn naturally in the loot economy. --- MMG STORAGE FIX An issue causing items inside certain MMG storage containers to appear on the ground after reopening them has been fixed. The problem was caused by a conflict between DayZ Expansion Virtual Storage and MMG's standard storage system. Expansion Virtual Storage has now been disabled. MMG lockers, armored cabinets, safes, crates, and other affected storage should now properly retain their contents. --- SERVER RESTART OPTIMIZATION The restart process has been improved to reduce downtime.

The old system that kicked players 2 minutes before restart has been removed. Players will now receive restart warnings instead, followed by a graceful shutdown at the scheduled restart time. Additional improvements include: Removed the old 2-core CPU restriction Reduced unnecessary logging Removed processes that were delaying restart cycles Restart downtime should now be significantly shorter. --- UPDATE SUMMARY New Main, Daily & Weekly Quest System Expanded Hunting Trader 60-Minute BTR Reward Crates MMG Storage Fix Faster Server Restarts More content and improvements will continue to be added as Bluest Chernarus evolves.

Check out the website for more info: https://www.bluestservers.com/

Chernarus

Safe-zone vehicle parking rule updated

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Historical announcement. Features, prices and availability described here may have changed in later releases.

Official Rule Change Effective Immediately for Parking Time Limit: Vehicles are now no longer deleted from safezones within an hour of entering. HOWEVER, exploiting safezones as a place to store vehicles and loot will STILL RESULT in your items being DELETED and WILL NOT BE RETURNED!

Chernarusv1.4.6.0

Humvee disappearance patch

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Historical announcement. Features, prices and availability described here may have changed in later releases.

Patch 1.4.6.0 tackles an issue causing Humvees to randomly disappear, affecting multiple players. The same announcement postponed the larger 1.5.0.0 update.

Chernarusv1.4.2.0

Magazine categories and imported vehicle parts

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Historical announcement. Features, prices and availability described here may have changed in later releases.

BLUEST CHERNARUS — PATCH NOTES (1.4.2.0) Magazine Category Missing: Fixed an issue causing the weapon magazine category to not appear in the trader Imported Vehicle Market Changes: Fixed imported vehicles spawning with incorrect/missing doors, hoods, trunks, and body panels Corrected color-matched vehicle part spawning across variants Added missing vehicle attachments to several imported cars Reorganized the Vehicle Parts Trader into Doors, Hoods, Trunks, Mechanical Parts, and Extra Parts Consolidated part colors/styles into single listings with selectable variants Changes have already been implemented to try out on the server

Chernarusv1.4.1.0

Territory dismantling protection

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Historical announcement. Features, prices and availability described here may have changed in later releases.

BLUEST CHERNARUS — PATCH NOTES (1.4.1.0) Dismantling Structures: Fixed an issue where players are able to dismantle other's structures while in their territories with hatchets and hammers.

Chernarusv1.4.0.0

NWAF BTR battlefield

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Historical announcement. Features, prices and availability described here may have changed in later releases.

BLUEST CHERNARUS — PATCH NOTES (1.4.0.0) NWAF BTR BATTLEFIELD NEW NWAF BTR-82A BOSS A heavily armored BTR-82A has been deployed to the Northwest Airfield and now patrols the runway as part of the military force defending NWAF.

• Exactly 1 BTR spawns each server restart

• Patrols strictly within the NWAF runway/airfield area

• Immediately hostile toward players

• Allied with the existing NWAF Military AI, allowing the soldiers and armored vehicle to operate as one defending force

• Equipped with an explosive cannon, grenade launcher, and defensive smoke-screen system

• Detects and engages players within approximately 200 meters

• Does not chase players outside its assigned patrol area

• Uses a 2D map marker only, with no floating 3D marker or visible health bar

• No global spawn/destruction notifications The BTR is designed to be one of the most intimidating encounters currently on the server. Rushing it unprepared is extremely dangerous, but players who bring the proper heavy weapons and successfully destroy it can earn some of the highest-value rewards available on Bluest Chernarus. BTR HIGH-VALUE REWARD EVENT Destroying the NWAF BTR produces one premium reward crate containing a mixture of extremely valuable military equipment. Guaranteed rewards include:

• 5 Gold Bars

• 20 Boxes of Nails Random rewards can include:

• Cheytac M200 variants

• RPG-7 / LAW launchers

• Grenade launchers

• RPG ammunition

• 40mm explosive ammunition

• Grenades

• High-end sniper rifles

• High-end assault rifles

• Heavy weapons

• Plate carriers

• Premium ammunition and magazines The reward crate becomes accessible within roughly one minute after the BTR is destroyed. BTR REINFORCEMENTS Destroying the vehicle does not immediately end the encounter.

• 3 additional NWAF Military AI defenders deploy around the wreck

• These troops protect the BTR's high-value reward crate

• The destroyed BTR produces a large and dangerous explosion, so players should keep their distance when delivering the finishing blow MAP & TRADER CONTENT LEGENDARY ITEMS TRADER

• Added a new permanent Legendary Items Trader location to the server map

• Added a red 2D Trader marker so players can easily locate it

• Marker remains permanently visible on the Expansion map

• No unnecessary 3D floating marker PATCHES & FIXES VEHICLE PERSISTENCE FIX A major persistence adjustment has been made for several vanilla player-owned vehicles.

• ADA 4x4 variants now receive 45-day persistence

• Extended the same persistence protection to several other vanilla player-ownable vehicles

• Includes vehicles such as the Olga, Gunter, Sarka, M3S Truck, Humvee and applicable boats

• Intended to stop purchased/owned vehicles from being prematurely cleaned up or disappearing

• Natural vehicle spawn quantities and CE population limits were not increased M79 GRENADE LAUNCHER MARKET FIX

• Corrected the market classname for the M79 Grenade Launcher

• Fixed an issue preventing it from properly appearing in the Expansion Market

• Increased the Launchers category initial stock from 75% to 100% so rare single-stock launchers initialize correctly BTR COMBAT BALANCE

• Heavy weapons are now the intended way to defeat the NWAF BTR

• RPGs deal extremely significant damage and can destroy the BTR in approximately 1–2 direct hits

• Cheytac/.408 ammunition now deals meaningful anti-armor damage

• Ordinary rifles remain heavily reduced in effectiveness against the armored vehicle

• BTR turret accuracy is balanced to remain highly dangerous without becoming unrealistically precise

• Boss Vehicle crushing/run-over attacks are disabled The update is ALREADY OUT, so have fun and good luck to whomever is BRAVE ENOUGH to face the BTR boss battle in NWAF first for its ULTRA HIGH VALUE LOOT and GOLD GOLD GOLD!!

Chernarusv1.3.5.3

Weapon magazine price rebalance

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Historical announcement. Features, prices and availability described here may have changed in later releases.

Bluest Chernarus (1.3.5.3) Patch Release Notes: Weapon Magazine Market Rebalance: Magazine prices have been reduced across the board to make ammunition and loadout upkeep significantly more affordable. All magazine prices were reduced to roughly 1/10 of their previous value. A new $1,000 minimum price floor has been added, meaning no magazine can cost less than $1,000. Magazines that would have dropped below $1,000 after the reduction were raised to the new minimum. Higher-value magazines still scale above the $1,000 floor based on their previous price.

Examples: $10,000 → $1,000 $12,000 → $1,200 $15,000 → $1,500 $20,000 → $2,000 $30,000 → $3,000 $35,000 → $3,500 $56,000 → $5,600 91 magazine types were rebalanced in total. Magazine sell value remains unchanged at 25% of purchase price. Stock limits, quantities, variants, and other trader settings were left unchanged. This update is intended to make magazines much easier to maintain and replace without removing the value difference between standard and high-capacity/specialized magazines.

Chernarusv1.3.5.2

Airdrop contents and nail supplies

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Historical announcement. Features, prices and availability described here may have changed in later releases.

Bluest Chernarus (1.3.5.2) Patch Release Notes: Airdrop Changes and Rebalancing: Standard Airdrops increased from 30 → 50 loot items. Military Airdrops reduced from 50 → 30 loot items. Base Building Airdrops remain at 50 loot items. Standard and Military Airdrops now guarantee at least 15 boxes of nails. Base Building Airdrops now guarantee 30 boxes of nails. Military Airdrops can now spawn no more than 1 RPG-7 per drop. Removed the 3D world airdrop marker while keeping the 2D map marker enabled.

Chernarusv1.3.5.1

Nail prices and loot rebalance

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Historical announcement. Features, prices and availability described here may have changed in later releases.

Bluest Chernarus (1.3.5.1) Patch Release Notes: Nail Price Adjustment: To incentivize looting/trading to base-build and expand as well as combat crafting market exploits NAILS NOW COST $25000 PER BOX! However to balance this change Nail spawn rates in the map have been TRIPLED! This adjustment was necessary for the balance and performance of the server Changes will be applied after next restart

Chernarusv1.3.5.0

Building without territories and persistent stashes

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Historical announcement. Features, prices and availability described here may have changed in later releases.

Bluest Chernarus (1.3.5.0) Patch Release Notes: Side Bases and Stashes: Building WITHOUT a territory flag is now ALLOWED for all players, this is to incentivize stashing loot in hideaways as well as hidden outposts that would other wise be EXPOSED by the territory flag or notification. All barrels, buildings, digspots, and booby traps shall now remain persistent after restarts regardless of territory. However the territory flag remains the ONLY option for closing off parts of the map from other players to loot on! Bases without territory flags are SIGNIFICANTLY easier to raid so chose your locations wisely

Chernarusv1.3.4.0

Cannabis workbench price adjustment

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Historical announcement. Features, prices and availability described here may have changed in later releases.

Bluest Chernarus (1.3.4.0) Patch Release Notes: Cannabis Workbench: Market Price for the Cannabis workbench has been reduced to $5k to combat an exploit Changes will be made in NEXT RESTART

Chernarusv1.3.3.0

Economy, AI and progression balance

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Historical announcement. Features, prices and availability described here may have changed in later releases.

Bluest Chernarus (1.3.3.0) Patch Release Notes: ECONOMY & AI BALANCE UPDATE A major economy, trader, AI, and progression balancing pass has been completed! This update focuses on making progression more rewarding, correcting broken market items, improving CannabisPlus progression, and making AI combat challenging without feeling like you're fighting aimbots. WEST TRADER TOWER PUZZLE Candy Cane Tower Reward BUFFED! Completing the climbing puzzle at the WEST TRADER now rewards: 3 Golden Deagles + 1 GOLD BAR Total prize value increased from approximately $300,000 → $800,000!

The climb is now considerably more rewarding for players brave enough to reach the top. IMPORTED VEHICLE PRICE REBALANCE Several imported vehicles have been repriced to better reflect their usefulness and desirability:

• Honda Civic: $2,000,000 Buy / $500,000 Sell

• Tahoe: $1,000,000 Buy / $250,000 Sell

• Chevrolet Tahoe: $1,000,000 Buy / $250,000 Sell

• Dodge Ram 2021: $1,250,000 Buy / $312,500 Sell

• Dodge Ram 3500: $1,350,000 Buy / $337,500 Sell

• Toyota 4Runner: $1,400,000 Buy / $350,000 Sell

• GMC BOSS: $600,000 Buy / $150,000 Sell All other Import Vehicle pricing remains unchanged. CANNABISPLUS OVERHAUL Cannabis farming has received a major progression and economy rebalance. Longer-growing strains now provide significantly larger payouts, making high-end strains worth the time investment. BRICK SELL VALUES:

• Skunk — 80 min: $1,000,000

• Stardawg — 120 min: $5,000,000

• Future — 140 min: $7,000,000

• S1 — 160 min: $9,000,000

• Purple Kush — 180 min: $10,000,000

• Nomad — 200 min: $11,000,000

• Black Frost — 220 min: $12,000,000

• Blue God — 360 min: $17,000,000 Loose cannabis, bags, joints, joint packs, and bricks were also rebalanced so their values properly scale with their respective strain. WEED MAN SPAWN BUFF The Weed Man spawn rate has been DOUBLED! Previously only 5 of the 20 possible Weed Man locations could be active at once. Now up to 10 of 20 locations — 50% of all possible spawns — can be active simultaneously, making CannabisPlus seeds much easier to hunt down while still requiring exploration. SURVIVOR AI ACCURACY REBALANCE The previous global AI accuracy increase has been REVERTED.

AI will no longer consistently behave like near-perfect marksmen. Lower-level AI retain their easier accuracy while elite military factions remain progressively more dangerous. Approximate accuracy tiers now range from:

• Roamer Bandits: 0.18–0.38

• Police Chiefs: 0.45–0.68

• City Bandit Squads: 0.55–0.78

• NWAF / Military Guards: ~0.82–0.96

• NWAF Snipers: ~0.92–0.99 The reduced AI damage against players has NOT been reverted. AI still deal approximately the reduced damage values introduced during the previous combat rebalance. The goal is longer, more dynamic gunfights instead of instant laser-beam deaths. EXPANSION MARKET / TRADER FIXES A large-scale audit of the server's Expansion Market configuration was completed. Fixed numerous issues causing items to appear in traders while being impossible to purchase or sell, including:

• DMR/M14 restored to the market

• Fixed Expansion M1A magazine configuration

• Fixed Ruger 10/22 magazine configuration

• Added missing SCAR components

• Removed duplicate FAL and ASVAL entries

• Removed duplicate XS magazines

• Removed duplicate storage/container listings

• Fixed broken Exchange.json configuration

• Restored the missing Hunting market category

• Added dozens of missing helicopter doors, wheels, and components

• Removed nonexistent trader references

• Cleaned up additional duplicate Market entries and invalid attachment references These fixes should greatly reduce “item does not exist in market” errors and improve buying/selling reliability across the server. Changes are to be applied after next restart! Report ALL BUGS AND GLITCHES in the ⁠🐛bug-report channel and HAVE FUN

Chernarusv1.3.2.0

Survivor AI accuracy rebalance

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Historical announcement. Features, prices and availability described here may have changed in later releases.

Bluest Chernarus (1.3.2.0) Patch Release Notes: Survivor AI Rebalance: Rebalanced AI accuracy to better separate lower-tier threats from elite military forces. Roamer Bandits, Police Chiefs, and City Bandit Squads have had their previous 50% accuracy buff removed, returning them to their original accuracy levels. NWAF Military Defense and Military Base Guards retain the full 50% accuracy buff, keeping military AI significantly more dangerous and precise than standard survivor encounters. AI damage values remain unchanged.

Chernarusv1.3.1.0

Vehicle safe-zone cleanup correction

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Bluest Chernarus (1.3.1.0) Patch Release Notes: Vehicle Despawn Issue: Fixed an issue causing the safezone despawn mechanic to effect vehicles no longer within the safe zone

Chernarusv1.3.0.0

Spawn selection, imported vehicles, AI and raiding

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BLUEST CHERNARUS 1.3.0.0 IS LIVE! NEW SPAWN SELECTION — new characters can choose between 4 spawn regions: Southwest, Southeast, East, or Northeast Coast. Players can also SPAWN AT THEIR TERRITORY, with a 40-minute cooldown after each territory spawn. MILITARY BASE GUARDS EXPANDED — The army occupying NWAF is advancing! Elite military squads can now appear at Tisy, Tri Kresta, Kamensk, Ostry, Pavlovo, VMC & Stary Sobor. These squads are attempting to retake military sites. Defeating them can reward large amounts of high-value ammo, weapons & military gear.

NEW IMPORT CARS TRADER — 26 real-world vehicles have been added with unique variants and parts. These are TRADER-EXCLUSIVE and DO NOT naturally spawn. Video Showcase down below Added: Audi R8 V10

• Audi RS6 ABT

• BMW M3

• BMW M5 G90

• Chevrolet Napalm Nova

• Honda Civic

• Dodge Challenger Demon

• Dodge Charger Hellcat

• Dodge Ram 2021

• Dodge Ram 3500

• Ford Bronco XLT

• Ford Crown Victoria

• Ford Mustang Shelby GT500

• Ford Mustang SVT

• Ford Raptor Monster Truck

• GMC BOSS

• Jeep Gladiator F9

• Kamaz Typhoon K

• Chevrolet Tahoe

• Mitsubishi Lancer Evolution IX

• Motorhome

• Nissan GT-R/Nismo

• Nissan Skyline

• Porsche 911 GT3

• Shelby Super Snake

• Toyota 4Runner SURVIVOR AI COMBAT OVERHAUL — Fixed AI constantly leaning left/right like a pendulum during gunfights. AI accuracy increased 50% across the board, while damage dealt to players was reduced 50%. This makes lower-tier AI more dangerous while reducing elite AI instant-kills. ROAMERS — Possible Roamer spawn locations doubled 20 → 40, spreading encounters across more of Chernarus. AI SNACKS — Every Survivor AI class/type now carries a guaranteed randomized IRL-brand food item. VEHICLE SPAWN FIX — Vehicle spawning received a major Central Economy correction.

Vodniks and Expansion boats no longer compete with normal loot placement. Expansion vehicles now use dedicated fixed spawns. Vodniks moved to military areas, Utility/Zodiac Boats now use proper water/coastal positions, and missing definitions were restored for UAZs, buses, tractors & Expansion helicopters. Vehicle limits remain unchanged; this fixes spawn locations, not quantity. RAID SYSTEM OVERHAUL — Raiding expanded from doors/gates to full structural raiding. Applicable walls, fences, gates, doors, tents, safes, containers, locks & barbed wire can now be attacked using explosives, firearms, lock raiding, safe cracking and tools.

Explosive raid effectiveness increased 1.0x → 15.0x. Firearm/projectile raid damage reduced 30% → 20%, keeping firearms viable but slower than explosives. Valid explosives: C4, RPG, LAW, M79 explosives, RGD-5 & M67 grenades. Flash Grenades and fuel-station explosions no longer cause unintended raid damage. SAFES — Safes are tougher: explosive damage 17x → 8x, bullet damage 1.0x → 0.1x, and Propane Torch safe-raiding cycles increased 10 → 15 minutes. LOCK RAIDING — Wall, fence and tent lock raiding enabled. The Expansion Propane Torch is the primary tool.

Wall/fence lock raids require 15-minute cycles, tents 10-minute cycles, and locked storage remains Torch-raidable. BARBED WIRE — Still raid-able with Bolt Cutters, now requiring 4 × 4-minute cycles. Protection against dismantling enemy bases from inside claimed territory remains. The existing 100m territory system remains unchanged, along with normal base/container damage support. High-end explosives are now the fastest structural raid option. RAIDING REMAINS AVAILABLE 24/7. 1.3.0.0 is built around better AI fights, more rewarding military encounters, more vehicles to grind for, greater spawn freedom, and multiple viable raid approaches, while heavily fortified bases still require serious preparation, equipment, time and resources to breach.

Enjoy the New Update this took many hours of my day to put together!

Chernarusv1.1.2.0

Storage persistence and cannabis market rebalance

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Historical announcement. Features, prices and availability described here may have changed in later releases.

Bluest Chernarus (1.1.2.0) Patch Release Notes: MMG and CannabisPlus Items Despawn Issue: This time I ACTUALLY fixed the MMG Storage Item Spawn Time, as well as the Cannabis Plus Items from despawning prematurely out of bases and map. Cannabis Market Rebalance: Completely overhauled this weekends pricing of cannabis to make the least profitable form of cannabis be the "Skunk" strain sold at 3000 minimum while making the most profitable be "BlueGod" sold at 300,000 Maximum by the Brick. All Cannabis Items now take 24hr IRL to fully mature before harvest.

Cannabis seeds can still only be initially found off of "The Weed Man" wandering A.I.

Chernarusv1.1.1.0

MMG base item persistence fix

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Bluest Chernarus (1.1.1.0) Patch Release Notes: MMG Items Despawn: Fixed an issue causing MMG items to despawn within base limits

Chernarusv1.1.0.0

Base storage, cannabis and loot economy

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BASE STORAGE AND CROPS UPDATE Bluest Chernarus (1.1.0.0) Patch Release Notes: New Content: Cannabis Growing and Trading: Growable cannabis has been added to the game along with associated mod items added to the lootpool aswell as traders. However CANNABIS SEEDS can only be found on a BRAND NEW ROAMING AI called "The Weed Man". This Unarmed AI is distinguishable by their bright colorful clothing and can be found RANDOMLY wandering the map. Kill them to claim a bag of weed seed of a randomized strain. Grow the weed within a secure location.

Then sell the weed at the trader for $$$ A new "Weed Man" AI has a possibility of spawning 1/4 of these locations at a time : Kamenka Woods | Komarovo Ridge | Zelenogorsk North | Myshkino Trail | Rogovo Fields | Vyshnoye Hills | Stary Sobor Woods | Dolina Road | Elektro North Hills | Solnichniy Woods | Gorka Forest | Berezino Outskirts | Black Lake Woods | Svetlojarsk South | Krasnostav Hills | Severograd Outskirts | Novaya Petrovka Woods | Tisy South Woods | NWAF West Forest | Northwest Hunting Trail New Crops and Farm Items: Carrots Onions Garlic-Cloves Kohlrabi Turnips Radish Beetroot Sugar-Melon Parsnip Strawberry Wheat Beans Pineapples Corn Sugarcane Apple-Trees Lemon-Trees are all now growable crops with all crops able to be harvested, sold, and consumed with unique pricing, nutrition value, and inventory space for each item.

More Base Storage: Added the MMG Base Storage Mod Featuring MANY new base building items (New Storage & Containers: MMG Craftable Tent Kit — $35,000 | Olive Storage Crate — $15,000 | Black Storage Crate — $15,000 | Blue Storage Crate — $15,000 | Yellow Storage Crate — $15,000 | Red Storage Crate — $15,000 | Supply Crate L1 — $20,000 | Supply Crate L2 — $35,000 | Supply Crate L3 — $55,000 | Green Army Box — $40,000 | Medic Army Box — $40,000 | Grey Medic Army Box — $40,000 | Green Military Case — $50,000 | Wooden Weapon Crate — $65,000 | Green Grenade Case — $30,000 Lockers, Cabinets & Safes: Green Equipment Locker Kit — $75,000 | Black Equipment Locker Kit — $75,000 | Grey Equipment Locker Kit — $75,000 | Blue Locker Kit — $65,000 | Green Locker Kit — $65,000 | Tan Locker Kit — $65,000 | Green Old Safe — $130,000 | Grey Old Safe — $130,000 | Grey Armored Cabinet — $110,000 | Green Armored Cabinet — $110,000 | Rusty Armored Cabinet — $110,000 Solo Lockers: Yellow Blue Red Grey Purple Green — $55,000 Weapon Storage: Blue Green Tan - Gun Rack Kit — $60,000 | Lockable Gun Rack Kit — $90,000 | Wooden Gun Wall Kit — $75,000 | Metal Gun Wall Kit — $95,000 | Gear Stand Kit — $45,000 Base Furniture & Utility Storage: Pallet Storage Kit — $55,000 | Beige or Blue Refrigerator Kit — $55,000 | Red Tool Wagon — $50,000 | Red Trash Can — $15,000 | Yellow or Green Trash Can — $15,000 | Old Table — $15,000 | Wooden Wall Shelf — $12,000 Farming & Base Growing: MMG Planter Box Kit — $20,000 | MMG Greenhouse Kit — $35,000)

Patches and Fixes: Loot Economy Stimulus: Overall loot of ALL CATEGORIES have had their spawn rate increased by 300% to help avoid the "Empty Houses" issue (Items changed: 1097 | Total nominal target: 20608 -> 61824 | Total minimum target: 14166 -> 42498) Air Drop Locations Incorrect: Fixed an issue where the Air Drop locations where still using Namalsk's locations Contaminated Area Locations Incorrect: Fixed an issue where Contaminated Area's were not properly coordinated to Chernarus's MAP file, meaning SATIC CONTAMINATIED LETHAL ZONES have been ADDED to these locations (Pavlovo North and South, Eastern Shipwreck, Southern Shipwreck, and Central Ship Wreck) you will need a FULL NBC outfit to survive these area's, AI do not spawn in static CONTAMINATED ZONES however the do still spawn in temporary event GAS BOMB zones.

Squirrel and Otter Market: Squirrels, Otters, pelts and meats has been added to the market and can now be sold (Squirrel $5000, Otter Pelt $18000, Otter Meat $3000, Squirrel Meat $1500) Diamond Rarity Fish Value Increase: The rarest quality of fish DIAMOND now sells in the market at 1000% its previous rate to reward JACKPOT pulls (eg.Diamond Adult Arganodus now sells at $450000 each) Overall Animal Spawn Rate Increase: The spawn rate of all animals across the board has been increased by 200% (Squirrels and Otters increased by 400% to increase findability)

Chernarusv1.0.3.0

Tent and storage pickup patch

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Historical announcement. Features, prices and availability described here may have changed in later releases.

Bluest Chernarus (1.0.3.0) Patch Release Notes: Tent/Storage Stuck: Pushed out a patch to hopefully now allow players to pick up tents and other storage items after placing them Updates implemented upon next restart

Chernarusv1.0.2.4

Expansion menu screen enabled

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Bluest Chernarus (1.0.2.4) Patch Release Notes: Expansion Menu Screen Mod: has been enabled

Chernarusv1.0.2.3

Otter and squirrel spawn rates increased

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Bluest Chernarus (1.0.2.3) Patch Release Notes: Otter and Squirrel Spawns: increase spawn rates for both animals

Chernarusv1.0.2.2

Weapons trader orientation corrected

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Bluest Chernarus (1.0.2.2) Patch Release Notes: Weapons Traders Misalignment: The traders are now facing the correct direction

Chernarusv1.0.2.1

Shared ATM account limit increased

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Bluest Chernarus (1.0.2.1) Patch Release Notes: Party ATM Limit: Group/Party Shared ATM accounts have been increased from 100,000 to 10,000,000

Chernarusv1.0.2.0

West Trader puzzle and loot fixes

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Bluest Chernarus (1.0.2.0) Patch Release Notes: West Trader Puzzle: Fixed the alignment of some obstacle items causing inconsistent mantling making the course much more challenging than intended, this issue has been fixed. West Trader Foraging Items: Items left out for looting that were previously unable to be lootable are now lootable such as the fruit infront of the food trader as well as hidden valuable mushrooms scattered throughout the trader> Easter Trader Foraging Items: Same thing as the West trader only this also include the apples dropped by the apple trees as well as the valuable mushrooms scattered throughout the trader Golden Deagle Fake Duplicate: In the Eastern Trader while completing the Golden Deagle Puzzle you may have noticed a second deagle that appears lootable but is stuck and cannot be interacted with, this duplicate will no longer appear. 3rd Deagle in East Trader: A third Golden Deagle has been hidden within the East trader to balance both traders looting profit potential PLAYER STRUCTURES DESPAWNING: FIXED an issue with the cfgcoreeconomy.xml file not recognizing player placed structures causing them to despawn when out of sight

Chernarusv1.0.1.3

Squirrels and otters introduced

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Bluest Chernarus (1.0.1.3) Quick Patch Release Notes: SQUIRRELS AND OTTERS: Squirrels and Otters have been INTRODUCED to the wildlife scene, however still pending trader introduction. NEW MODS MAY BE REQUIRED TO BE INSTALLED WHEN JOINING NEXT

Chernarusv1.0.1.2

SCR 17 added to the weapons trader

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Bluest Chernarus (1.0.1.2) Quick Patch Release Notes: NEW SCR 17 AR ADDED TO TRADER: NEW Ultra Valuable SCR 17 that released with the Road To Badlands update has been added to the weapons trader at 450,000 purchasing price

Chernarusv1.0.1.1

Vehicle persistence and food loot fixes

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Server has been UPDATED to 1.0.1.1 Bluest Chernarus (1.0.1.1) Post Patch Release Notes: Trader Purchased Vehicles Despawning: fixed an issue where Vanilla Vehichles like the ADA 4x4 that were purchased from a trader would despawn once out of sight of players. Name Brand Food Now Spawning: fixed an issue where items from the Mega Food Pack where not spawning throughout the world or on AI CFgGameplayFile Not Enabled: So I went ahead an enabled it Sprinting Optimization: Sprinting is no longer impacted by item weight and overall stamina has been increased to 5x to help flee the many dangers of this map!

Chernarus

Bluest Chernarus launches

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BLUEST CHERNARUS IS LIVE! EVERYONE GET IN ON THE ACTION NOW!!!

Namalsk

Map additions, boss encounter and event arena

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BIG map update coming out in the next restart You shouldn't have to do anything but let me know if there's any issues loading! New Map additions include: Updated Spartan Boss Encounter at TF-Bearing Outpost (as well as moved its Gold Deagle Spawns) Added hidden HELPFUL weapons and loot in camps/overlooks that respawn on restart Optimized Trader Lights and Streetlights (for the ones that have power) Added an EVENTS ARENA to host community events like COLOSEUM style battles with lots of rewards to win! Still more than enough map changes to come in the future but for now these meaningful changes should add even more life to the server as well as be a great start to hosting custom community nights for the server!

Still got much more coding work to do in the background, getting to it NOW!

Namalsk

Trader payouts, clothing prices and boss reinforcements

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QUICK SERVER UPDATE PUSHED OUT TODAY Fixed Custom Weapon Trader not properly dispensing money when trading items Fixed Traders not showing all vanilla items in categories Readjusted Prices of many Vanilla Clothing Items to accurately represent their value Added 2 more enemies to the BOSS FIGHT engagement located at TF-Bering Outpost Hope everyone enjoys the BOSS FIGHT! Make sure you arm up or bring friends because it WILL be difficult however the riches for winning are well worth it!

Namalsk

Trader performance fixes and custom traders

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The Traders have been UPDATED to fix an issue affecting major performance and causing crashes for many players! Standard traders are now working as intended, as well as TWO NEW Custom Traders have been added in THE SCHOOL for CUSTOM WEAPONS (ex. gold gallil, MA5B) and CUSTOM CLOTHING (Mustache and Hair Styles), however be aware that these CUSTOM TRADERS WILL still have a bit of lag and performance drops when opening their menu for the time being. But other than that you are now FREE TO TRADE AGAIN

Namalsk

Boss encounter, body persistence and helicopters

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Good morning EVERYONE! a couple more changes were rolled out this morning to get some hype for this weekends update! A NEW SECRET BOSS FIGHT has been added to an UNKNOWN LOCATION using ADVANCED WEAPONRY in the map (be prepared to die and lose your stuff) Player Bodies should remain persistent for up to 3 HOURS NOW (not including during restarts or ai bodies) SERVERAL NEW MILITARTY (unarmed sadly) HELICOPTERS HAVE BEEN ADDED WITH REBALANCED HELI PRICES! See yall on the server tonight !

Namalsk

Namalsk test: bases, fishing and new equipment

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GET READY for THIS WEEKEND's Bluest Namalsk SERVER TEST because its gonna be easily the BIGGEST TEST we have done with the MOST EXTENSIVE AMMOUNT of Modded Content added YET! Here's a taste of what was added in todays many hours of development: FULLY WORKING AND PERSISTANT BASES (utilizing expansion mod base building) NEWLY ADDED BASE STORAGE IN MARKET (Containers, Tents, Gunracks, Safes,) ADVANCED FISHING EXPANSION including ICE FISHING(with Ice Axe) and PREHISTORIC FISH(150+ types of fish to catch and sell priced on rarity of the catch) FIRING WEAPON IN CARS AND INVENTORY IN CARS (organize your loot or eat while riding shotgun, or pull out your shotgun!) MANY NEWLY ADDED WEAPONS!!! (From new GOLDEN GALIL to DEADLY HALO ASSAULT RIFLE) NEWLY ADDED GOLDEN DEAGLE SPAWNS AND NOW HIGHLY VALUABLE GOLDEN GALLIL SPAWNS!

NEW HIDDEN LORE UPDATS w/ MAP ADDITIONS AND EXPLORATION INSENTIVES NEW CLOTHING MODS (Mustaches are on the table again) AND MORE !! (not really I just wanted to say that, but there will be more to come) Ill be on the server all weekend so I hope to see everyone in there at some point too! Dont forget to INVITE YOUR FRIENDS to this server and this discord! See yall TOMORROW!

Archived from public Bluest Discord announcements on October 19, 2026. Consecutive parts of the same release are combined; duplicate reposts, event reminders and temporary connection notices are omitted. Original announcements remain linked. Older notes record the server as it was at publication.